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	<title>iPhone Development Talk - iPhone App Development &#38; Marketing Tips &#187; iPhone basics</title>
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	<link>http://www.iphonedevelopmenttalk.com</link>
	<description>iPhone Development Talk provides iPhone app development and design information, iphone app marketing tips and news for the iPhone developer community</description>
	<lastBuildDate>Thu, 26 Jan 2012 12:32:17 +0000</lastBuildDate>
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		<title>iPhone 5 : Apple Rush for Summer Launch ?</title>
		<link>http://www.iphonedevelopmenttalk.com/2012/01/26/iphone-5-apple-rush-for-summer-launch/</link>
		<comments>http://www.iphonedevelopmenttalk.com/2012/01/26/iphone-5-apple-rush-for-summer-launch/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 12:32:08 +0000</pubDate>
		<dc:creator>Saptarshi Roy Chaudhury</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone 4s]]></category>
		<category><![CDATA[iPhone 5]]></category>
		<category><![CDATA[iPhone basics]]></category>
		<category><![CDATA[iPhone Business]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.iphonedevelopmenttalk.com/?p=1530</guid>
		<description><![CDATA[According to 9 to 5 mac reports, it has received word from reliable source at Faoxconn that Apple is gearing up in production of iPhone5. “The source said various sample devices are also floating around (which vary slightly from one another) so it is impossible to tell which one will be the final. Some things [...]]]></description>
			<content:encoded><![CDATA[<p>According to 9 to 5 mac reports, it has received word from reliable source at Faoxconn that Apple is gearing up in production of iPhone5.<br />
“The source said various sample devices are also floating around (which vary slightly from one another) so it is impossible to tell which one will be the final. Some things in common with all of them, however, are:<br />
- 4+ inch display (made by LG on at least one of them)<br />
- No teardrop-shaped devices as were rumoured in the lead up to the iPhone 4S. Samples so far have been symmetrical in thickness. Also  longer/wider.<br />
- None of the sample devices have the iPhone 4/4S form factor<br />
- None of the devices are final versions”</p>
<p><a rel="attachment wp-att-1531" href="http://www.iphonedevelopmenttalk.com/2012/01/26/iphone-5-apple-rush-for-summer-launch/iphone5-7066689/"><img class="aligncenter size-medium wp-image-1531" title="iphone5" src="http://www.iphonedevelopmenttalk.com/wp-content/uploads/2012/01/iphone5-7066689-300x200.jpg" alt="iphone5" width="400" height="300" /></a></p>
<p>Most importantly, the common question in many users now is, why Apple need to rush with the iPhone 5, less than 10 months after the iPhone 4S? Recently Apple has reported a record quarter in which they sold 37 million iPhones. More over there are no issues with either hardware or software for the average users. Is it the rumour that had circulated around this time last year. To avoid all these confusions, we have to wait till WWDC.</p>
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		<title>Apple Rolls Out Deals for Black Friday</title>
		<link>http://www.iphonedevelopmenttalk.com/2011/11/25/apple-rolls-out-deals-for-black-friday/</link>
		<comments>http://www.iphonedevelopmenttalk.com/2011/11/25/apple-rolls-out-deals-for-black-friday/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 07:40:29 +0000</pubDate>
		<dc:creator>Saptarshi Roy Chaudhury</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iPhone basics]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.iphonedevelopmenttalk.com/?p=1456</guid>
		<description><![CDATA[Gadget lovers hoping for a bargain will get excited to know that the tech-giant is joining the Black Friday with everyone else on Nov 25. Apple&#8217;s Black Friday sales goes live internationally with the US, UK, Australia and Canada discounts coming in to effect sometime this night. The company&#8217;s iPad will be at lesser discount [...]]]></description>
			<content:encoded><![CDATA[<p>Gadget lovers hoping for a bargain will get excited to know that the tech-giant is joining the Black Friday with everyone else on Nov 25. Apple&#8217;s Black Friday sales goes live internationally with the US, UK, Australia and Canada discounts coming in to effect sometime this night.</p>
<p>The company&#8217;s iPad will be at lesser discount between $41 to $61, iPods with $21 to $41 off, and iPod Nanos will be discounted by $11. iPhone fans will disappointed to know that there will be no discount on the mobile and its predecessors. Apple is also offering discounts on wide range of accessories. If you an eye on Apple products, this is the best time to grab them.</p>
<p><a rel="attachment wp-att-1463" href="http://www.iphonedevelopmenttalk.com/2011/11/25/apple-rolls-out-deals-for-black-friday/apple-store-pic-3/"><img class="aligncenter size-medium wp-image-1463" title="Black Friday : App store deals" src="http://www.iphonedevelopmenttalk.com/wp-content/uploads/2011/11/apple-store-pic2-291x300.png" alt="" width="291" height="300" /></a></p>
<p>Below is the  detailed list of prices in Australia and United Kingdom</p>
<p>Australia<br />
iPad 2 – A$534 (16GB), A$634 (32GB), A$734 (64GB)<br />
iPad 2 3G – A$684 (16GB), A$784 (32GB), A$884 (64GB)<br />
iPad 2 Smart Cover – A$34 (Polyurethane), A$ 68 (Leather)<br />
iPod Touch – A$198 (8GB), A$298 (32GB), A$398 (64GB)<br />
iPod Nano – A$138 (8GB), A$158 (16GB)<br />
iTunes Gift Card – A$45 (A$50)<br />
UK<br />
iPad 2 – £368 (16GB), £438 (32GB), £508 (64GB)<br />
iPad 2 3G – £468 (16GB), £538 (32GB), £608 (64GB)<br />
iPad 2 Smart Cover – £24 (Polyurethane), £48 (Leather)<br />
iPod Touch – £154 (8GB), £224 (32GB), £295 (64GB)<br />
iPod Nano – £104 (8GB), £118 (16GB)<br />
iTunes Gift Card – £45 (£50)</p>
<p>For more details on discount deals, Please visit <a href="http://store.apple.com/au/browse/holiday/shopping_event?aid=www-HomePage-BlackFriday-DayOf">Australian</a>, <a href="http://store.apple.com/us">US</a>, <a href="http://store.apple.com/ca">Canadian</a> and<a href="http://store.apple.com/uk/browse/holiday/shopping_event"> UK</a> app stores</p>
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		<title>Basics of iPhone app development : Learning Objective-C 2.0</title>
		<link>http://www.iphonedevelopmenttalk.com/2010/11/26/basics-of-iphone-app-development-learning-objective-c-2-0/</link>
		<comments>http://www.iphonedevelopmenttalk.com/2010/11/26/basics-of-iphone-app-development-learning-objective-c-2-0/#comments</comments>
		<pubDate>Fri, 26 Nov 2010 11:55:34 +0000</pubDate>
		<dc:creator>himanshu</dc:creator>
				<category><![CDATA[iPad development]]></category>
		<category><![CDATA[iPhone basics]]></category>
		<category><![CDATA[iPhone developer updates]]></category>
		<category><![CDATA[iPhone development]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[developing tools]]></category>
		<category><![CDATA[ipad developer news]]></category>
		<category><![CDATA[iPhone development process]]></category>
		<category><![CDATA[iPhone development tools]]></category>
		<category><![CDATA[iPhone news]]></category>

		<guid isPermaLink="false">http://www.iphonedevelopmenttalk.com/?p=975</guid>
		<description><![CDATA[Objective-C is an object oriented programming language and an extension to &#8220;C&#8221; language that adds Smalltalk-style messaging to C programming language . Objective-C is quite popular and primarily used on Apple&#8217;s Mac OS X and iOS environments . It is also the language Apple uses to build their own applications and frameworks . So if [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="learning objective C for iOS and mac app development book" src="http://ipadapplicationdeveloper.org/wp-content/uploads/2010/11/Learning-obj-C-234x300.jpg" alt="iphone app development book " width="164" height="210" />Objective-C is an object oriented programming language and an extension to &#8220;C&#8221; language that adds Smalltalk-style messaging to C programming language . Objective-C is quite popular and primarily used on Apple&#8217;s Mac OS X and iOS environments . It is also the language Apple uses to build their own applications and frameworks . So if you want to develop apps for these Apple platforms you need to have the power of Objective-C at your fingertips . But if you are a beginner at C and object oriented programming , you will have a tough time figuring it out.</p>
<p>A lot of people want to learn Mac OS X and  iPhone app development these days and there are various ways to do so . One of them is Books which have always formed the base of learning system and come in various languages and from different authors . &#8221; Learning Objective-C 2.0 – A hands on Guide to Objective-C for Mac and iOS Developers &#8221; is a handy guide for newbies who have some working knowledge of C even if your C is rusty you can have a quick look at the basics and essential parts of C in the first few chapter , this will brush up your basics and prepare you to get started with Objective-C 2.0 .</p>
<p><strong>The books cover some really interesting and essential aspects of Objective C and C programming language . Have a look at them below</strong> :</p>
<ul>
<li>The books takes care of basic concepts of C programming language for beginners while it also explains with examples how to deal with advance issues .</li>
<li> The level of explanation is a perfect fit for both , a beginner and an advanced programmer .</li>
<li> The is a helpful reference guide for experts who are more into advanced programming .</li>
<li> Developers really don&#8217;t need to think about Mac Development in a different way. It shows how close Mac Development is with iOS or vise versa.</li>
<li> The book covers every little feature of Objective-C 2.0 right from class instances till the recently introduced (in Objective-C 2.0) &#8220;Blocks programming&#8221;. It also explains newbies what is Cocoa Framework  &amp; what are its components.</li>
<li> It actually explains complex concepts in very easy language with great examples.</li>
</ul>
<p><strong>New concepts introduced in Objective-C 2.0</strong> :</p>
<ul>
<li>Garbage collection – adds automatic memory management to Objective-C</li>
<li> Blocks – let you define function like objects that carry their context</li>
<li> Declared properties – provide an easy way to specify an object&#8217;s instance variable and to have the compiler create methods to access those variables for you.</li>
<li> Fast Enumeration – provide a simple and fast way to iterate over a collection of objects .</li>
</ul>
<p>This is by far the best book which explains &#8216;Memory Management&#8217; so well, with in depth of Retain count, etc. If one ever had a problem understanding memory management even in C++ or another language, we suggest them going through this book once and read how Garbage Collection works on Mac and how it&#8217;s done in iOS , which has been explained in detail. We completely admire this chapter of the book. Another thing we like about the book is the explanation on &#8216;Block programming&#8217; , which has been recently introduced in Objective-C 2.0 and will be a great asset to developers .</p>
<p>If you plan to learn iPhone(iOS) app development or Mac OS X development this book is worth its price of $20.94 . You can get it from <a href="http://www.amazon.com/Learning-Objective-C-2-0-Hands-Developers/dp/0321711386/ref=" target="_blank"><span style="color: #800000;"><em><strong>Amazon</strong></em></span> </a>as a kindle edition or a paperback format . Whats inside the book ? <em><strong><a href="http://www.amazon.com/Learning-Objective-C-2-0-Hands-Developers/dp/0321711386/ref=#reader_0321711386" target="_blank"><span style="color: #800000;">Have a look here</span></a></strong></em> .</p>
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		<title>How Do I Find my LOST iPhone ?</title>
		<link>http://www.iphonedevelopmenttalk.com/2010/03/10/how-do-i-find-my-lost-iphone/</link>
		<comments>http://www.iphonedevelopmenttalk.com/2010/03/10/how-do-i-find-my-lost-iphone/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 14:13:58 +0000</pubDate>
		<dc:creator>Saptarshi Roy Chaudhury</dc:creator>
				<category><![CDATA[iPhone basics]]></category>
		<category><![CDATA[lost iphone]]></category>
		<category><![CDATA[recover iphone]]></category>
		<category><![CDATA[stolen]]></category>
		<category><![CDATA[track]]></category>

		<guid isPermaLink="false">http://www.iphonedevelopmenttalk.com/?p=108</guid>
		<description><![CDATA[We all love our iPhones and merely the thought of losing my iPhone scares the hell out of me. However some developers have actually taken the pain to address this concern for iPhone users by developing applications that helps you to track your lost iPhone. Also, in case of phone theft applications like iHound ( [...]]]></description>
			<content:encoded><![CDATA[<p>We all love our iPhones and merely the thought of losing my iPhone scares the hell out of me. However some developers have actually taken the pain to address this concern for iPhone users by developing applications that helps you to track your lost iPhone. Also, in case of phone theft applications like iHound ( developed by Daveworld) can come handy &#8211; you don&#8217;t mind spending $2.99 for the possibility to get back your stolen iPhone, do you  ?</p>
<p>The basic principle of this application is integrated GPS and text messaging.  What you&#8217;d need to do is&#8230;</p>
<ul>
<li>Install the application on your iPhone</li>
<li>Protect it with a Security code , of your choice</li>
<li>Set a custom message in your phone , (this will be the message forwarded to your alternate number  in case somebody stole it from you )</li>
<li>Check the option – NOTIFY IF SIM CHANGED</li>
</ul>
<p>Once you have set up your phone like this, it is secure.</p>
<p>If someone finds your phone and is unaware of the owner information, you can  track his current location and call him up and request him to give your phone back, but in case he tries to use another SIM card, you will be notified regarding this through text messages which in turn will provide his identity by providing his new number through push notification and location through the same application.</p>
<p>While the application is working, you can also send text messages to the person who has your phone with a desired ring tone and volume, and offer a deal to return your phone. During this session your phone will be locked by the security code and a spoof screen would be displayed, the user would have no access to any of the phone’s features and any attempt to unlock it with a wrong code will be notified immediately.</p>
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		<title>Persistent App Store warnings when updating iPhone apps?</title>
		<link>http://www.iphonedevelopmenttalk.com/2009/09/01/persistent-app-store-warnings-when-updating-iphone-apps/</link>
		<comments>http://www.iphonedevelopmenttalk.com/2009/09/01/persistent-app-store-warnings-when-updating-iphone-apps/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 11:29:14 +0000</pubDate>
		<dc:creator>Nilesh Jahagirdar</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[iPhone basics]]></category>
		<category><![CDATA[app store rating]]></category>
		<category><![CDATA[app store rejection]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[twitter client]]></category>

		<guid isPermaLink="false">http://www.iphonedevelopmenttalk.com/2009/09/01/persistent-app-store-warnings-when-updating-iphone-apps/</guid>
		<description><![CDATA[Have you noticed that the &#8216;you must be 17 or older&#8217; warning is being shown in iTunes more and more? I have a ton of apps on my iMac, and there are usually a good 20 or so updates to download every week. Very often, when I click &#8216;download all free updates&#8217;, I get this [...]]]></description>
			<content:encoded><![CDATA[<p>Have you noticed that the &#8216;you must be 17 or older&#8217; warning is being shown in iTunes more and more? I have a ton of apps on my iMac, and there are usually a good 20 or so updates to download every week. Very often, when I click &#8216;download all free updates&#8217;, I get this warning first. Even when the apps I&#8217;m updating are perfectly innocuous, and have no connection with any type of obscenity or violence.<br />
But this isn&#8217;t some mistake by Apple. In fact, it is part of their policy to rate all apps that rely on user generated content as 17+. Before this policy was clearly spelt out, there certainly was some comlnfusion. For instance, <a href="http://arstechnica.com/apple/news/2009/03/iphone-app-tweetie-rejected-for-user-generated-content.ars">rejected the popular Twitter client </a> for iPhone Tweetie because one of the trending topics on Twitter at the tine contained an objectionable word. Apple  approved the app later, but that was an early indicator of how Apple would approach this problem.</p>
<p>Today, Apple clearly follows this policy of giving an &#8216;R&#8217; rating to applications that provide <a href="http://news.cnet.com/8301-13579_3-10304983-37.html">acess to user generated content</a>. This might seem unfair at times, but when you consider the sort of content such apps can offer, you realize this is a good policy. Consider the recently launched app TWI (Texts While Intoxicated). I&#8217;ll leave you with a screenshot from this app.</p>
<p><a href="http://www.iphonedevelopmenttalk.com/wp-content/uploads/2009/09/p_480_320_809EFB75-9D1D-44B1-B257-987C16026A9C.jpeg"><img src="http://www.iphonedevelopmenttalk.com/wp-content/uploads/2009/09/p_480_320_809EFB75-9D1D-44B1-B257-987C16026A9C.jpeg" alt="" width="200" height="300" class="alignnone size-full wp-image-364" /></a></p>
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		<title>More about iPhone App Store rejections</title>
		<link>http://www.iphonedevelopmenttalk.com/2009/09/01/more-about-iphone-app-store-rejections/</link>
		<comments>http://www.iphonedevelopmenttalk.com/2009/09/01/more-about-iphone-app-store-rejections/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 10:01:48 +0000</pubDate>
		<dc:creator>Nilesh Jahagirdar</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[iPhone basics]]></category>
		<category><![CDATA[iPhone development]]></category>
		<category><![CDATA[iPhone problems]]></category>
		<category><![CDATA[app approval process]]></category>
		<category><![CDATA[app rejection]]></category>
		<category><![CDATA[Apple]]></category>

		<guid isPermaLink="false">http://www.iphonedevelopmenttalk.com/2009/09/01/more-about-iphone-app-store-rejections/</guid>
		<description><![CDATA[For most iPhone developers, an App Store rejection is an extremely remote prospect. By and large, Apple&#8217;s guidelines on this issue are consistent, and far from confusing. Here are some reasons an app might be rejected: Duplicating an iPhone function: One iPhone developer who created an app called &#8216;Podcaster&#8217; found that Apple would not allow [...]]]></description>
			<content:encoded><![CDATA[<p>For most iPhone developers, an App Store rejection is an extremely remote prospect. By and large, Apple&#8217;s guidelines on this issue are consistent, and far from confusing. Here are some reasons an app might be rejected:</p>
<p>Duplicating an iPhone function:<br />
One <a href="http://www.iphonefootprint.com/2008/09/apple-rejects-an-application-for-duplicating-itunes-functionality">iPhone developer</a> who created an app called &#8216;Podcaster&#8217; found that Apple would not allow this app into the App Store since it replicated a function already implemented on the iPhone, through the iPod app. Of course, when Apple rejected the podcaster app, it was still months away from adding crucial functions to the iPod app that would allow users to download podcasts directly to the iPhones.</p>
<p>Pornographic content:<br />
Well, we know how this works&#8211;there are gray areas, there&#8217;s artistic freedom, there&#8217;s always some debate about interpretation and yet when something is intended to be pornographic, we just know it. Apple has been reasonably consistent with this policy, especially with picture content.</p>
<p>Copyright issues:<br />
Apple is sure to reject any app capable of copyright infringement, or likely to encourage it. Respecting coyright and intellectual property rights is somethign Apple takes very seriously, and always has. Which is why on the good old iPod, you can sync music from the computer to the device, but not the other way round. Apple did not want its iPods to function as cool looking pen drives that would allow people to carry around and exchange music.<br />
For the same reason, Apple has also <a href="http://m.current.com/items/90832815_utorrent-iphone-app-rejected-by-apple-goes-underground.htm<br />
">rejected a UTorrent client</a> for iPhone. This is still fresh news&#8211;the rejection was only announced yesterday. </p>
<p>Apps with unacceptable violence:<br />
Similar to the obscenity issue, this one also has a lot of room for interpretation. There are plenty of games in the App Store that feature quite graphic violence, so Apple does seem a little more tolerant towards violence than some of these other factors listed here.  </p>
<p>Apps with real people and well-known figures:<br />
A developer I know created an addictive boxing game. This was some time ago, actually&#8211;just about three months after the release of the App Store. This was the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=296072921&#038;mt=8">first boxing game on iPhone</a> and probably still the best one out there. But the game wasn&#8217;t accepted right away. The original version allowed you you knock out opponents such as Osama bin Laden, as well as some politicans that were perhaps not very popular at the time. Apple rejected this version, and advised the developers to create a version where there were no references to any public figures or any real people. Curiously enough, Apple later on allowed an upgrade to the game where you could box against Santa who was all clad in red and white. You&#8217;d almost think that at Apple they think Santa isn&#8217;t real, but that can&#8217;t be right!</p>
<p>Apple does often come across some gray areas so far as app rejection is concerned. For the most part the policy is consistent, but there is always some app that makes Apple think hard, and clarify it&#8217;s App Store policy in even more detail. Visiting the App Store graveyard, and reading the obits on the tombs of all these dead apps one by one would help us understand this process better.</p>
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		<title>Speeding up slow iPhone development: Are compromises OK?</title>
		<link>http://www.iphonedevelopmenttalk.com/2009/08/25/speeding-up-slow-iphone-development-are-compromises-ok/</link>
		<comments>http://www.iphonedevelopmenttalk.com/2009/08/25/speeding-up-slow-iphone-development-are-compromises-ok/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 18:48:04 +0000</pubDate>
		<dc:creator>Nilesh Jahagirdar</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[iPhone app marketing]]></category>
		<category><![CDATA[iPhone basics]]></category>
		<category><![CDATA[iPhone development]]></category>
		<category><![CDATA[App Store problems]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone  3.0]]></category>
		<category><![CDATA[iPhone application development]]></category>
		<category><![CDATA[iPhone development process]]></category>
		<category><![CDATA[iPhone icon]]></category>
		<category><![CDATA[lite version]]></category>

		<guid isPermaLink="false">http://www.iphonedevelopmenttalk.com/?p=87</guid>
		<description><![CDATA[The entire iPhone development process seems very, very slow, when you consider the fact that some 800 apps are released to the App Store every week, and your application is probably six, maybe 8 weeks into iPhone development, and not quite ready to release still. For developers working on a new, exciting iPhone app idea, [...]]]></description>
			<content:encoded><![CDATA[<p>The entire iPhone development process seems very, very slow, when you consider the fact that some 800 apps are released to the App Store every week, and your application is probably six, maybe 8 weeks into iPhone development, and not quite ready to release still.</p>
<p>For developers working on a new, exciting iPhone app idea, the possibility of a competitor releasing an iPhone app that is identical to theirs is a real risk. As such, the focus usually is on rushing the iPhone development process, and getting the first version out there as quickly as possible.</p>
<p>While the concern is valid, this strategy invariably leads to poor first version releases, negative reviews in the App Store, and the loss of the novelty factor for the application. Because in order to get the first version out fast, iPhone developers make some important compromises, which adversely affect the popularity of the app, and its revenue potential.</p>
<p>These compromises most commonly include:</p>
<p><strong>Drop Twitter and other viral promotion features</strong><br />
This is usually considered as the most dispensable feature. ‘If people like the app, we can always add these things’ is the argument most iPhone developers make. The truth is that it is essential for the first version to offer viral promotion options such as posting updates to Facebook or Twitter. Your first version has the novelty factor, and that’s when people are most likely to tell their friends about your app. If it’s been a couple of months, it’s old hat&#8211;there are two thousand newer applications to talk about!</p>
<p><strong>Use an ineffective icon</strong><br />
An icon that looks dull, does not convey the right message about your app, and fails to catch the attention of the user is not serving its purpose. And changing the icon later on may not be such a good idea, since users relate to your app based on the app icon they see on their iPhone screens. Getting it right the first time will save a lot of effort later on, and also give that initial push your iPhone application needs. Trying out many different icons before picking the final design is essential.</p>
<p><strong>Average User Interface</strong><br />
The first version of most iPhone apps is generally ‘a pale shadow’ of the real thing that is still inside the developer’s head. This is where people make perhaps the gravest mistake. When they first open the application, users are not going to focus on just the idea the way you want them to and ‘excuse’ the lack of polish or precision of controls. If your app doesn’t have the Save and Resume buttons of just the right size and color, responding precisely to touch and even able to interpret a swipe as a tap in some cases, then the idea itself will have little appeal to users.</p>
<p><strong>Not enough care with presentation</strong><br />
This is another big mistake iPhone application developers make. The screenshots presented in the App Store are usually not attractive enough and are selected rather carelessly, and the description is often too clever and not helpful enough. Such shoddy presentation can be fixed with later versions, but by then thousands of users would have looked at your application and turned away to look for something else.</p>
<p><strong>Dropping basic features like ‘global scoreboard’</strong><br />
This one applies to games in particular. When people play a game for a long time, and set a new record, the one thing they are most interested in is whether they are the best, or whether there is a new level they need to reach. Just about every iPhone game today incorporates a version of global, online scoreboard, and leaving such a basic  feature simply makes people expect less from you, as well as makes the game less appealing to users.</p>
<p>In general, the approach seems to be to just release a simple version first, and then if people download and like the idea, make a proper app / game out of it with all the bells and whistles.</p>
<p>But this strategy is wrong for many reasons. The truth is that there are over 40 million users out there. To get the maximum number of users, you cannot afford to drop the viral promotion features. Also, with the very high volume of application releases on iPhone, there is little chance that you will get any user to look at your application more than once in the App Store.</p>
<p>How well you present your app in those five second in the App Store, and then in the first 15 seconds when the user launches your app for the first time will determine the success of your application. And getting the first version right is key.</p>
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		<title>Will Apple reject your iPhone app?</title>
		<link>http://www.iphonedevelopmenttalk.com/2009/08/25/will-apple-reject-your-iphone-app/</link>
		<comments>http://www.iphonedevelopmenttalk.com/2009/08/25/will-apple-reject-your-iphone-app/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 17:36:55 +0000</pubDate>
		<dc:creator>Nilesh Jahagirdar</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[iPhone basics]]></category>
		<category><![CDATA[iPhone development]]></category>
		<category><![CDATA[App Store problems]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone  3.0]]></category>
		<category><![CDATA[iPhone application development]]></category>
		<category><![CDATA[iPhone development process]]></category>
		<category><![CDATA[iPhone documents]]></category>
		<category><![CDATA[iPhone icon]]></category>
		<category><![CDATA[iPhone problems]]></category>
		<category><![CDATA[iPhone typing apps]]></category>
		<category><![CDATA[iPhone word processor]]></category>
		<category><![CDATA[lite version]]></category>
		<category><![CDATA[Microsoft Word on iPhone]]></category>
		<category><![CDATA[paid version]]></category>

		<guid isPermaLink="false">http://www.iphonedevelopmenttalk.com/?p=80</guid>
		<description><![CDATA[iPhone development ideas and the inspiration for them can be tricky. I have talked to many people who excitedly explain their application ideas to me, and then suddenly stop to wonder: ‘Of course Apple needs to approve the app first, and then I’m sure it has great potential.’ For a lot of people, the possibility [...]]]></description>
			<content:encoded><![CDATA[<p>iPhone development ideas and the inspiration for them can be tricky. I have talked to many people who excitedly explain their application ideas to me, and then suddenly stop to wonder: ‘Of course Apple needs to approve the app first, and then I’m sure it has great potential.’</p>
<p>For a lot of people, the possibility of Apple rejecting their app seems like very real threat, and an immediate hurdle to overcome. This is a little surprising, though I suppose there are in fact many misconceptions regarding the whole App Store approval process. If you’ve been thinking of getting into iPhone development, or are just toying with an iPhone game idea, the brief observations below should help set some of the record straight.</p>
<p><strong>Apple will  reject the app just because there is another one like it already.</strong><br />
Not true. If you are not convinced, count the number of <a href="http://www.appletell.com/apple/comment/iphone-flashlight-the-fast-way-without-apps/" target="_blank">flashlights</a> and tip calculators in the App Store.</p>
<p><strong>Apple approves apps based on the quality of the idea.</strong><br />
Not true. Apple does not reject apps based on the app idea. You might want to create a tip calculator that functions only in Roman numerals, or requires a virtual abacus to perform all the math. Even if your iPhone development project has resulted in an entirely worthless app, that is no reason for Apple to reject the app.</p>
<p><strong>Apple will reject a lite version that promotes the full version of the app.</strong><br />
Not true. Well, there are some parameters that Apple does look into, but it has nothing to do with promoting the full version. Apple’s requirement is that your lite version should not trick people into believing that there is more in it than you have actually delivered. Let me explain with a hypothetical example. If the lite version of your iPhone game offers 10 levels to users&#8211;with the full version offering, say 50&#8211;you can promote the full version by saying something like ‘get the full version to play 50 levels’, but you cannot show levels 11-50 in the app, make users think these levels are available, and then when they try to select level 11, display an alert saying they need to purchase a full version.</p>
<p><strong>Apple will reject applications that are priced too high</strong><br />
Not true. Well, they did it just once, with the <a href="http://latimesblogs.latimes.com/technology/2008/08/iphone-i-am-ric.html" target="_blank">‘I am Rich’ application</a>, but even there they didn’t actually reject the application, but only removed it after a whole army of bloggers complained about the possibility of people getting tricked into spending a lot of money for nothing<span style="color: #000000;">.</span></p>
<p><span style="color: #ffffff;"><br />
</span></p>
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		<title>iPhone app development goes beyond coding</title>
		<link>http://www.iphonedevelopmenttalk.com/2009/08/19/iphone-app-development-goes-beyond-coding/</link>
		<comments>http://www.iphonedevelopmenttalk.com/2009/08/19/iphone-app-development-goes-beyond-coding/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 08:16:39 +0000</pubDate>
		<dc:creator>Nilesh Jahagirdar</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[iPhone app marketing]]></category>
		<category><![CDATA[iPhone basics]]></category>
		<category><![CDATA[iPhone development]]></category>
		<category><![CDATA[Bento]]></category>
		<category><![CDATA[Documents To Go]]></category>
		<category><![CDATA[Evernote]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone application development]]></category>
		<category><![CDATA[iPhone development process]]></category>
		<category><![CDATA[iPhone documents]]></category>
		<category><![CDATA[iPhone news]]></category>
		<category><![CDATA[iPhone typing apps]]></category>
		<category><![CDATA[iPhone word processor]]></category>
		<category><![CDATA[Microsoft Word on iPhone]]></category>

		<guid isPermaLink="false">http://www.iphonedevelopmenttalk.com/?p=24</guid>
		<description><![CDATA[My moment of inspiration I’ve been looking in the App Store for a good writing application to use on my iPhone today. Wasn’t exactly looking for a Microsoft Word kinda tool&#8211;I know there is no such app even under development for iPhone&#8212;but just something I could use extensively when writing for the iPhone Dev Talk [...]]]></description>
			<content:encoded><![CDATA[<p><strong>My moment of inspiration</strong><br />
I’ve been looking in the App Store for a good writing application to use on my iPhone today. Wasn’t exactly looking for a Microsoft Word kinda tool&#8211;I know there is no such app even under development for iPhone&#8212;but just something I could use extensively when writing for the iPhone Dev Talk blog.</p>
<p>Here’s why: I was traveling over the weekend, and suddenly thought of a new article idea for my iPhone development blog. I was excited right then, and had to at least get a detailed outline ready. And of course I wasn’t anywhere near a computer. So I typed it all in the Notes app on my iPhone. I imagine people write about 3 or 4 lines at the most in this tool. By the time I was done, I had nearly 350 words. And I realized that for that kind of use, the Notes app is no good. The yellow background gets very annoying, and the default font&#8211;which you can’t change&#8211;looks ugly when you have a screen full of text.</p>
<p>So I decided I needed something better, and went looking in the App Store. After some searching, my options were down to about 3 or 4 iPhone apps. Short-listing these 3-4 apps took long enough but the funny thing was, once I had shortlisted these apps, I still couldn’t decide which one to purchase. There was a simple reason for this: For all the care during the iPhone app development, the actual presentation of these apps wasn’t very good.  The apps didn’t give me all the information I needed, and they did not answer all the questions I had about the apps.</p>
<p><strong>What went wrong</strong><br />
Let me explain with examples, in some detail. The apps I had shortlisted were:</p>
<ul>
<li> Bento</li>
<li> Evernote (this one’s free)</li>
<li> Awesome Note</li>
<li> Documents To Go</li>
<li> Notebooks-Write Notes and Store Files</li>
</ul>
<p>What I’m looking for is very specific: a plain, no-frills typing background on my iPhone, with auto-save etc. so I don’t lose any text in case a call comes in, the ability to copy / paste across notes as well as across iPhone apps, and the ability to maintain simple folders.<br />
System-wide copy / paste function is important. I plan to write entire posts for the iPhone development blog using this app, and then copy them into my WordPress iPhone app and publish articles straight from my iPhone. Equally important is the ability to copy paste across notes and folders, so I can edit and modify drafts in progress at will.<br />
There were some pretty good apps, but as it turns out, I simply couldn’t decide which app would work best for me.</p>
<p><strong>Bento</strong></p>
<p><img class="size-thumbnail wp-image-36 alignright" title="Bento-screen-iphone" src="http://www.iphonedevelopmenttalk.com/wp-content/uploads/2009/08/Bento-screen-iphone-150x150.jpg" alt="Bento-screen-iphone" width="105" height="105" />Bento looks pretty good, but it offers too many things that I do not need, and the screenshots show a fancy interface, but I can’t be sure if the actual typing experience is clean and simple. Also, there’s something about requiring their software on my iMac to sync with my iPhone, so I can get the documents out of my iPhone. Does that mean I can’t simply email the drafts from my iPhone to myself? No answers.</p>
<p><strong>Evernote</strong></p>
<p><img class="alignleft size-thumbnail wp-image-40" title="evernote-iphone-app" src="http://www.iphonedevelopmenttalk.com/wp-content/uploads/2009/08/evernote-iphone-app-150x150.jpg" alt="evernote-iphone-app" width="120" height="120" />Evernote was promising but I had to download it (it’s free, so that wasn’t a problem) to figure out I had to always have Internet / 3G access to use it, and I needed an account with Evernote, so they’ll be storing all my drafts on their servers somewhere. Not quite what I was looking for. And again, without actually creating an account, I had no way of telling how good or bad the typing experience would be. No screenshots to help out with that. So ruled out, again.</p>
<p><strong>Awesome Note</strong></p>
<p><img class="size-thumbnail wp-image-41 alignleft" title="Awesome_Note-iPhone -app" src="http://www.iphonedevelopmenttalk.com/wp-content/uploads/2009/08/Awesome_Note-iPhone-app-150x150.jpg" alt="Awesome_Note-iPhone -app" width="150" height="150" />Next on my list was Awesome Note. This looked promising. It had all the things I was looking for&#8211;copy paste, ability to maintain folders, and the ability to set passwords for folders was thrown in too, for good measure. Still&#8211;questions remained. The screenshots all show fancy typefaces and I’m looking for simple Verdana or Arial. Is that something I can change in app settings? There’s a pink background in the only screenshot that shows typing in progress. Nothing against pink, (well, it’s not a color I relate to) but imagine a 500 words draft with a pink background. Maybe I can change the color to a default white? No answers.</p>
<p><strong>Documents To Go</strong><br />
<img class="alignright size-thumbnail wp-image-44" title="documents-to-go-for-apple-iphone" src="http://www.iphonedevelopmenttalk.com/wp-content/uploads/2009/08/documents-to-go-for-apple-iphone-150x150.jpg" alt="documents-to-go-for-apple-iphone" width="150" height="150" /> Another app that looks great is Documents To Go. It looks like overkill for what I need, but I don’t mind paying for the extra features as long as I get the ones I want. In fact, the word count feature is something I hadn’t thought of, but I’m sure it can come in handy. This app answers almost all my questions, and gives me the information I need, perhaps simply because the features I’m looking for are all there. But the emphasis on MS Word is a bit too heavy for me. Will I be able to type without that annoying paper clip popping up? I suppose so, but you know what I mean. If toolbars and status bars take up half the screen on my iPhone, then the app is no good for me. (One of the screenshots seems to hint that annoying toolboxes and tool tips can crop up, but I can’t be certain.)</p>
<p><strong>Notebooks-Write Notes and Store Files</strong><br />
<img class="alignleft size-thumbnail wp-image-46" title="Notebooks-Write Notes-iPhone-app" src="http://www.iphonedevelopmenttalk.com/wp-content/uploads/2009/08/Notebooks-Write-Notes-iPhone-app-150x150.jpg" alt="Notebooks-Write Notes-iPhone-app" width="150" height="150" />The one that I’m most likely to purchase is Notebooks-Write Notes and Store Files. It’s screenshots are well organized, so I know very well what kind of typing experience it will be, and I like the look of it. It mentions copy / paste, and it clearly says, “email the notes.” Password protection is a plus. No word count, but if you’re still reading this, you know I don’t particularly obsess over word count once I start writing!<br />
So Notebooks it will be, almost certainly.</p>
<p><strong>Conclusion: Things missing in iPhone development</strong><br />
But all this searching started me thinking about how, for the user who goes into the App Store looking for something, it’s essentially a question and answer session. I look at the app name, and I have questions. You, as the developer, have the next three or four lines to answer them. What questions are most likely? That’s for you to figure out. Are the screenshots just for the prettiness, or will they help me make a purchase decision? Again, that’s up to the developer. The developer’s job doesn’t end when app development is finished. App Store presentation is an important part of iPhone app deployment.<br />
In the next few posts, which will all be much, much briefer than this one, I’ll be looking at the various aspects of App Store presentation, ranging from selecting screenshots to drafting the descriptions and everything else along the way.</p>
<p>P.S. The article I got excited about is still a draft, but I’ll be posting it right here on this blog sometime this week for sure. Stay tuned.</p>
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